Otacon and Naomi hooking up just so he has a love interest to cry over. But this is a video game, and there should be at least just as much gameplay as cutscenes, if not more. The article is not saying Killzone 3 is not going to be good or even that the cutscenes are not going to be good. Easy, the game was the second coming of Christ according to cows back then because they needed to have something to tout worth getting the system for and they largely succeeded at creating an Emperor's New Clothes social phenomenon around this game where everybody knew it was shit but refused to say so to save face, and at the time, the Sony camp needed any victory it could get. They are essentially 20 minute cutscenes, but I know exactly what I'm in for when it happens.
I don't remember which thread it was, all I know is that I was debating FinalFantasy94. Kojima didn't even want that scene, his staff bitched and moaned to add it in. The difference is that they're spread apart, several are optional, they vary depending on when you activate them and you have a great deal of control over the pacing of the game. There are game that I don't give a damn about the stories, like God of War, Gears of War, or Jade Empire, I just want to kick some butts. Kojima didn't want this game to be made. I could of swore I heard they were bringing that back for the next one? However, there are so many games that don't even try this and just throw cutscenes into everything.
Its really sad some people still are not able to see the enormity of what Kojima had achieve. I wonder if they were just tied down by their own disaster in the making, having to wrap up a bunch of plot threads in a single game. Personally I like cut scenes when they integrate properly, but when they happen every few moments I truly dislike them. If there are special editions or re-releases, I combine those numbers for a total number. Have Pain's hornets blocking the exits or something. They usually jut do that on the character page. After replaying all the games recently, I was really shocked at how in 3, they would play a custscene, then let you play the game again.
That's why xBot Lemmings don't understand it!!! I think cutscenes are really only necessary when a pivotal plot-point needs to be explained, or there needs to be dramatic effect given to a moment. Now Kojima has done it some people hate him for it. There are some that go a little too overboard Persona 4 Golden Beginning , but overall if u find the good equal balance then it will be a well credited game. What do we get after a pretty decent first 2 acts? Then when you fight her again at the very end, you are way more powerful and experienced than the beginning of the game so you kick her ass. It gets even more confusing when at the confinement facility in the same act, there's no way to win the battle for the rebels. And why do you think that? Snake just acts surprised but thats it.
Hands up though, how many of you are actually going to sit through the full 90 minutes? This wasn't a game about introducing new game play for the most part or tons of new characters and story, it was about the end for Snake. Not really seen this discussed very much, so I was curious what everyone's thoughts were, whether some of you believe that codec calls would really have been viable here or if others don't miss them either along with the longer cutscenes. As for the story: I will admit, as much as I love the story of the games, it's complexity and weirdness are incredibly easy to make fun of. It depends on a multitude of factors, which include but aren't limited to the length and frequency of the cutscenes, the quality of the actual game, quality of writing, overal pacing and the structure of the game. Let me hunt down some soldiers sneakily, dammit! I love the Zelda series so I'm not even going to try to deny Zelda 2 as the black sheep.
It opens the door to the Wonka factory but it has a velvet rope at the gate. Edit: If you watch the ChipCheezum Let's plays, you know all of the story gripes I have. The gameplay makes it good. By giving them their cake. Believe me when i say that alot of adults still see gaming as a kids thing despite its commercial success and i don't blame them. I kept wanting to jam my finger on the square button.
What you might be getting at about it not being unique is how same people drew comparisons to Far Cry 3 when the game was released personally I think a more apt comparison is Far Cry 2 for different reasons as well as similar games to that but I never thought that was correct simply because this does retain many of the gameplay ingredients and mad attention to detail from previous entries that you don't see anywhere else, which is what makes it such a stand-out stealth action game and why it's been so highly praised. We love to play the game, and not waste 15 Minutes during the first time skipping all those cutscenes. He purposefully sabotaged it on all levels and can you really blame him? Kingdom Hearts is a little more uneven across the board, but somehow masks it more effectively. I absolutely adore the Legacy of Kain series, but the very first one is frustrating as hell to play. Unfortunately they made the vehicle controls poorly and about 80% of the worlds they created were like you were sitting in the Himalayas and you would struggle to get over the mountains. I suggest others do the same. Gone are the high percentage of direct exposition that involve a character monologuing on and on with Snake interjecting with a question repeating what was just said every now and then.
Period, but if he was going to he might as well do something with it. While they seemed super cool, I'm glad we got what we got, and would have been decently upset if it had been significantly changed to accommodate codec calls that are worth a damn. Please give me a game to play, not a movie to watch. I have their site, Gamespot, Gamedaily, and Foxnews all blocked domains on my router. Kotaku and Brian Crescente are hacks. If true this seems utterly gratuitous to me.